// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

600 waitNumEnemiesAliveOfType 0 KmosquitoDistractFireA

0 create kOrangeCrestChargerA 0 80 BottomLurkUpSides 90 1.3 5 11	// AAA
180 create kOrangeCrestChargerA 0 80 BottomStrikeUpSides 90 1.3 5 10
20 create kOrangeCrestChargerA 0 80 BottomStrikeUpSides 90 1.3 5 9
20 create kOrangeCrestChargerA 0 80 BottomStrikeUpSides 90 1.3 5 8
20 create kOrangeCrestChargerA 0 80 BottomStrikeUpSides 90 1.3 5 7
